![]() Spiders + Battlefields: Spiders to spawn as many enemies in a tile as possible. The idea from Cemetaries is to collect resources when you pass through them (as well as fill out the encounter to 4 enemies if the spawners below are not enough). I used to place groves near the campfire, however I don’t need to anymore. Groves + Cemetaries: Mostly spam Cemetaries on the roads. Lastly, Temporal Beacons cover more and can be placed farther away, so they don't compete with your Bookery for space. Also the lifesteal aura from Vampire Mansions can be a problem depending on your situation. It spawns not only the book when it dies, but also a bat swarm at 50% hp, which gives you a chance to fail your attacks and puts bleed damage on you. You can get a similar result with Vampire Mansion, but the Vampire Mage is much more dangerous. Why? Because the Watcher Mage doesn't give a fat shield to all enemies, so any enemies you kill before the mage dies don't get a shield. This sounds bad, but it actually makes the fight a lot easier. This is where Temporal Beacon comes in, it upgrades that book into a Watcher Mage, that respawns the book enemy when it dies. ![]() This book enemy actually gives quite a few cards, however it gives all the other enemies in the fight a shield, which depending on the enemy can really cause you a lot of pain. However Bookery has an annoying downside after being used up it spawns in a book enemy. My favorite combo that I don't hear many people using is Temporal Beacon + Bookery.īookery is hands down the strongest card in the game, it lets you turn your bad cards into good ones, your rocks and forests into mountains and thickets. Counter, Crit Chance, Crit Damage, All Attack, Magic DamageĬounter is more important because it'll still activate when you run out of stamina. Get these two traits and watch as all the Vipers help you kill everything for you and you take next to no damage. The most important traits to take is Wolf Companion as a meat shield, the one that gives you a 60% chance to reflect any ranged attack and the one that reduces all damage by 7% per mob after 2x. Oblivion - to clear any Mysterious Villages.Īrsenal - Magic HP and for an additional stat stick. Spider Den - to cover any tile that's already being covered by an Outpost to generate more mobs. The only two Grooves will be Oblivion later on for more Ruins They're not worth farming due to taking too many hits. The reason for this is because Wolves only take a max of 30% hp damage. Ruins + Grooves - the Grooves are only used to block the first tile on each side of the campfire. Lightning Tower - to turn as much forests on fire as possible for the Magic Damage.īookery + Vampire Mansion - to farm Vampire Mages to add another 2x enemies to every battle for more Orb of Expansions to turn to hydrogen Forest, Rivers and Suburbs - for attack speed and exp
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |